Momentum Jump 0.3
I spent most of my day socializing against my will. I have however managed to get in a few hours of game dev this evening. As I stated previously, much of my focus today has been on aesthetics although I haven't ventured into audio as of yet. Nevertheless I'm happy with the feel so far. It feels very Metroid.
I've been using beta pixel art software today called Pyxel and I'm currently very impressed with it despite the 'glitch?' preventing me from saving my tile-sets as separate images. Hoping the next update will fix that plus a couple of other problems I have with it.
Tomorrow I hope to wake early and spend the whole day finalizing Momentum Jump.
Next week: Card Game?